scimesh
Headless Publication-Quality 3D Mesh Rendering Engine
A fast, GPU-free 3D software renderer written in modern C++17 with native R bindings. Renders triangle meshes to publication-quality images entirely on the CPU, requiring no display server or graphics hardware. Features multi-light Blinn-Phong shading, screen-space ambient occlusion, anti-aliasing, depth fog, transparency, wireframe rendering, texture mapping, and procedural geometry generation. Supports standard mesh file formats with PNG and PPM output. Works on high-performance computing clusters, headless servers, containers, and continuous integration pipelines, making it suitable for scientific visualization across neuro-imaging, molecular structures, and general 3D graphics.
Versions across snapshots
| Version | Repository | File | Size |
|---|---|---|---|
0.3.4 |
rolling linux/jammy R-4.5 | scimesh_0.3.4.tar.gz |
599.9 KiB |
0.3.4 |
rolling linux/noble R-4.5 | scimesh_0.3.4.tar.gz |
611.0 KiB |
0.3.4 |
rolling source/ R- | scimesh_0.3.4.tar.gz |
611.9 KiB |
0.3.4 |
latest linux/jammy R-4.5 | scimesh_0.3.4.tar.gz |
599.9 KiB |
0.3.4 |
latest linux/noble R-4.5 | scimesh_0.3.4.tar.gz |
611.0 KiB |
0.3.4 |
latest source/ R- | scimesh_0.3.4.tar.gz |
611.9 KiB |
0.3.4 |
2026-04-23 source/ R- | scimesh_0.3.4.tar.gz |
0 B |