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GPGame

Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.

Versions across snapshots

VersionRepositoryFileSize
1.2.1 rolling source/ R- GPGame_1.2.1.tar.gz 61.3 KiB
1.2.1 rolling linux/jammy R-4.5 GPGame_1.2.1.tar.gz 214.2 KiB
1.2.1 rolling linux/noble R-4.5 GPGame_1.2.1.tar.gz 215.7 KiB
1.2.1 latest source/ R- GPGame_1.2.1.tar.gz 61.3 KiB
1.2.1 latest linux/jammy R-4.5 GPGame_1.2.1.tar.gz 214.2 KiB
1.2.1 latest linux/noble R-4.5 GPGame_1.2.1.tar.gz 215.7 KiB
1.2.1 2026-04-23 source/ R- GPGame_1.2.1.tar.gz 61.3 KiB
1.2.1 2026-04-09 windows/windows R-4.5 GPGame_1.2.1.zip 533.3 KiB
1.2.0 2025-04-20 source/ R- GPGame_1.2.0.tar.gz 50.6 KiB

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